Using Social Tools for Internal Communications

February 17th, 2010

internal communicationI don’t know the exact number of organisations that have experimented with social software or social media for internal communications, but from those that we’ve connected with and listened to it’s clear there are a large number of them that didn’t get the results they wanted because they didn’t know where to start or were unsure of how to build adoption. So if you fall into one of these categories, here are a few pointers that you may find useful.

More than just push messaging tool
First off, social tools (wikis, forums, tagging etc), and more importantly social networking behaviours, can be deployed to help information flow more freely, enhance knowledge sharing and internal collaboration, activate deeper employee engagement, and even has proven results in achieving staff retention. They shouldn’t necessarily be viewed as a replacement for those things you are already doing, and they should be seen as something more wide-reaching that simply a communication tool versed with message pushing!

Command and control no longer
The days of command & control are numbered as social tools place greater emphasis on people at all levels by providing everyone with a voice, whether they choose to exercise it or not. Therefore, their is no such thing as ownership - it is owned by everyone, and more so by those with a hunger, passion and willing to participate and contribute. This is heightened by the fact that there are less rules than before - but guidelines are vitally important nonetheless, as leaders seek to engender adoption.

Social networks are a solution, not a problem
There are a lot of organisations and business leaders out there banning the likes of Facebook and other social networking sites from the workplace as they see it as a threat to productivity. I question, is technology the reason that people want to do something other than what they are paid for within the workplace? Perhaps job satisfaction should be studied very carefully, as should the behaviours that are now commonplace among staff in their private lives, for it is this which needs to be harnessed in the workplace.

Host the conversation, it’s taking place anyway!
Business also fears that their workers will talk negatively about a range of work-related issues. To this I say embrace it, listen carefully, and if it becomes such a problem then let the community themselves report it and deal with it in a way they deem relevant. By offering these controls, you will find such negativity rare indeed! What’s more, these conversation are taking place elsewhere, so better to be able to gather them and respond to them in the best way possible.

Don’t be afraid to experiment (and fail)
When considering the use of social tools within the workplace, don’t be afraid to experiment, and we advocate starting small. Invite a number of people whom you believe will be early adopters, and allow them to spread the word. Make them champions within the business, and they will help culture the guidelines and behaviours that can achieve your goals. Social tools are by their very nature flexible and cost-effective, so create a playground, sit back, watch and learn.

A range of business applications and solutions
And finally, developing social tools for internal communications isn’t an initiative that should be led or driven by your IT department. Why? Simply put, they exist to implement now out-moded command and control systems, and are much more focussed on the ‘tech’ rather than the all important behaviours.

Wrapping up, social tools can help you with a plethora of business cases, including the following;

  • Internal collaboration
  • Knowledge sharing
  • Business networking
  • Learning
  • Internal communications
  • Resource management
  • Sweating knowledge capital
  • Sales support
  • Customer service

If you’re asking yourself how you can achieve some of these points, and want to learn more how social tools can benefit your organisation on the inside then drop me a line, I’d be happy to help, advise, guide and get my hands dirty.

When blog comments go wrong

February 3rd, 2010

Comments (of sorts!)Engadget, one of the leading gadget blogs on the internet, recently decided to turn off commenting on articles. Their claim is that in in recent days commenting has got 'out of hand', with a few people creating an environment that they feel is 'ugly, pointless and threatening'.

It's a bold move, and one I suspect they did not take lightly. By their own admission, and inline with the oft cited 1% rule, only a small percentage of their readership comment. However, the feature is considered one of the basic tenants of social media - allowing motivated readers to become part of the debate. Indeed, it's features like commenting, along with the low barriers to entry, ability to syndicate across multiple platforms/channels, etc. that have helped the format grow to the size, variety and popularity it has today.

Benefits aside monitoring comments, filtering out the spam and ensuring abuse is kept at bay can be a difficult process. Blog authors have options, which include:

  • Moderation - before a comment is displayed online, it must be 'cleared' by a site administer, ensuring no detrimental posts get through. However, this can take away the immediate gratification users have come to expect and cause commentors to feel they're being censored. Such a process also becomes unfeasible for a site that is as popular (and has such a high number of generated comments) as Engadget.
  • Spam filters - Great for some removing the 'v1Agra' type of spam message we have all come to despise, but limited when it comes to deciding if a well composed comment is inappropriate
  • Community-managed voting - only displays comments that have been given a positive vote by readers. Very 'hands-off' for site owners, but requires an extra level of interaction from users
  • Register to vote - Great for blogs with a small following - e.g. personal holiday blogs, but becomes difficult to track with large and manage with large user base. Equally, as user names and passwords are required each time, barriers to entry for commenting (especially for casual commentors) become very high
  • Threading - this allows people to comment on comments. It doesn't stop spam comments, but it does conversations to diverge. Sites like Slashdot take this approach to the extreme, allowing unlimited 'threading'. The side effect is that this can quickly become confusing to the casual observer. Limited threading is a useful

Our advise at Dub is to try and take maximum advantage of the medium and be as open to viewer comments as possible. As you can see, there are a myriad approaches to helping mange comments. Unfortunately, for some publishers all the options in the world can't stop the trolls and spammers of this world.

Read Engadget's full statement here

Apple’s iPad - a case of mistaken identity?

February 2nd, 2010

picture-3Given all the excitement and media attention that Steve Jobs' new gadget has received, we thought we'd get our tech leader, Sam Regan, to review it. Here's what he had to say...

The iPad is an interesting foray in to the tablet market. Apple are claiming they are creating a new category of device. However, in reality it's just marketing hyperbole. The category has already existed, all be it with little success outside of niche use. What they have achieved is to bring legitimacy to the form factor, something Apple has a proven record of delivering.

From a hardware perspective the device falls short. Commonly used interfaces are missing: SD / Micro SD storage, proper USB device connection, camera and video being the most obvious.

It's the user-interaction that is exciting. The device will enable people to share online content and media while in the same physical location. we all know the pain of showing holiday photos with others; standing around the laptop or PC. The iPad will simplify this and make the experience much more pleasurable and engaging - flipping the device and having photos re-orientate themselves automatically for example.

Equally, I can see multi-player gaming being quite exciting on this whether you are in the same room as your opponents or not. The replacement of board games such as Chess or Scrabble immediately spring to mind. Interactive-learning between a parent and child is not to be underestimated with such a tool, not to mention how much fun research could become - no more boring surveys!

In reality it's an over-sized iPhone (or iTouch) but it's the scaling up into a device that more than one person can use at the same time that really gets me interested.

People, places and Foursquare

January 26th, 2010

FoursquareThere's been some considerable buzz around location-based services for some time now, but thats mainly among us consultants. That was until the arrival of Gowalla, Google Latitude and especially the rapidly rising Foursquare. These applications allow you to connect and follow friends as they travel the world (or just your local postcode). They work by using the geo-data captured from your mobile device and then, in the case of Foursquare, get you to 'check-in' to the precise destination. Simple, fun, insightful!

We like Foursquare not only because it keeps us up-to-date with the movements of our friends, but it also allows is to discover new and exciting places to visit in cities around the world, thanks to our well-travelled friends. Perhaps more importantly, the service has massive potential for business owners - especially retailers and operators - in that users can be tracked and rewarded for multiple visits to destinations. This offers great opportunities for customer and brand loyalty schemes and deepens engagement with customers in the 2.0 way.

Best of all, Foursquare harnesses gaming mechanics to increase participation. Simply, the more you visit, the higher your points. Earn points for multiple visits to the same destination or be rewarded with Adventurer status when you check-in to new destinations.

Here's how points are currently awarded:

  • +5 points for your first time checking-in at a venue
  • +5 points for adding a new venue
  • +1 point for per checkin, increasing by +1 with each checkin (e.g. your 1st checkin of the day is +1, 2nd checkin of the day +2 points, etc)

We've even witnessed meet-ups in Sydney and New York for those awarded Mayoral status! So what are you waiting for, drop by Foursquare, befriend me and then drop by Dub....we're waiting for you!

Data visualisation of Twitter stats

January 21st, 2010

At Dub, we're always interested in new and engaging ways of presenting dry, statistical data.

The guys over at Creative Cloud have done just that. Focusing on Twitter, they've come up with a stat-saturated design showing what would happen if you printed out the 7 billion Tweets posted to-date.

Enjoy.

if-you-printed-twitter

Monkeys with Typewriters

January 21st, 2010

Monkeys with TypewritersLast night, a few of us from the office went along to One Alfred Place to listen to a presentation by Jemima Gibbons on her new book, Monkeys with Typewriters. The event was actually hosted by the Society for Organisational Learning (SOL-UK), and was attended more by academics and those in the business of Knowledge Management and Learning, than Social Media/Business/Software people like ourselves. This however was what made the debate captivating!

To in part quote Jemima herself, Monkeys with Typewriters sets about debunking the idea that social media are an amateurish distraction for today’s organisations. Having only seen snippets of the book at the present time, I can’t reassure you that the book actually achieves this, but what became evident was the progress and development in social media and social software that have been achieved since Jemima set about writing the book. Many of the chapter hooks such as co-creation, passion, openness and transparency have already been well document elsewhere, leaving the book feeling the somewhat dated. However, it soon became clear that this particular audience were naturally some way behind our own thinking and work practices

What I feel Jemima has done well is to engage and strong selection of web entrepreneurs, practitioners and industry spokespeople. This has allowed her to present many varied views of such topics as co-creation, openness and transparency, whilst hitting home the point that entrepreneurs of the future will create much flatter (non-hierarchical) business structures, and harness the power of ‘we’ thinking.

Among those interviewed include Scott Monty (Ford Motor Company), who’s view was that Ford is essentially a news organisation, Craig Newmark (Founder of Craigslist) who emphasises his role as a customer service manager, and Lloyd Davis (Tuttle Club) who states that if you can’t come to Tuttle Club because of work commitment then you simply don’t get it - it is work!

Perhaps my main take-out of the session was that of the perspective of the learning professionals present in the room. They were adamant that ‘learning’ will never take place in such an effective manner online as it does offline (or face-to-face), despite knowledge flow and information the internet puts at out fingertips. Learning clearly needs to combine the two within organisations, but must understand how, when and where to integrate the two, and provide a real purpose to the social tools that support it.

I tweeted snippets of the presentation here for you to view, and was astonished to even get a response from the Craig Newman himself as praised him for his beliefs!

(New things I learnt: Tuple and Panopticon!)

Design Council - a case study

January 20th, 2010

Design Council, one of dub's social business design clients

Socialising Best Practice and Lessons Learnt

The Design Council, a UK Government-funded strategic body, promotes the use of design through the UK.  They help business be better at doing what they do by instilling design thinking and by helping designers be more effective and public services more efficient.

Having embarked upon the development of The Designers’ Business Knowledge Base (DBKB) - an essential Best Practice resource from which design professionals, design buyers and design educators can seek inspiration and guidance - the client required a strategic overlay describing how the DBKB could be delivered as an interactive communication and collaboration tool.

The core of our work saw the development of a Digital Framework for the DBKB focusing on how users could submit and extract experience-based stories and case studies. Insights were by way of formal submissions and more conversational stories of the kind designers of all ages and experience could submit using simple, easy-to-use social software tools.

The  framework was constructed on four pillars; The User Model, Content Model, Business Model and Sustainability Model.

  • The User Model proposed a variety of benefits and rewards for each of the stakeholder groups, including those of a social, emotional, financial and experiential kind.
  • The Content Model explored how the resource would harness user-generated content to provide insightful and inspiring best practice examples.
  • The Business Model looked at and made recommendations as to how The Design Council could monetise the service
  • And finally, the Sustainability Model took inspiration from what we believed to be some of the more forward-thinking online services around, and how the DBKB could integrate their behaviours in order to be more future-proofed.

The crux of our strategic recommendations was for The Design Council to harness its existing offline design practitioner network connections for traditional push messaging, but also to engage them in more dynamic and ongoing online conversation in order to trawl for ongoing insights and knowledge around design best practice. The development of best practice guidelines in a traditional sense had proven to be expensive, and often the outcome would date very quickly. Digitally captured knowledge could be kept alive, nurtured and extended by the community, and knowledge shared over time to the extent that the community became self-helpers.

Our recommended process and methodology is currently being developed ready for implementation.

Heroes - a case study

January 18th, 2010

Heroes_logoHeroes is a talent business that helps its clients (businesses and agencies) find world-class innovation, creativity, branding and communication expertise on an as-needed basis - a kind of ‘talent on-tap’ offering. The talent - known as the Heroes - include such luminaries as Stephen Bayley, Kevin Duncan and Alistair Fee among others.

The business owners wanted to tackle how talent businesses operate by creating a powerful knowledge base and collaboration tool that delivered greater connectivity, networking and knowledge exchange. Despite counting some of the UK’s most prestigious creative and problem-solving minds as their asset, they were disparate and disconnected.

Working closely with the business owners, we designed a solution using an existing professional grade forum and KM  software package. Known as the Green Room, we customised the interface and functionality and created a communication and file-sharing structure that focused on three core area; Community Discussions, Work Opportunities and Idea Development.

Community Discussions
By engendering greater network connectedness, and turning some of the weaker ties into stronger, more collaborative ties, we created an online community of creative and branding experts. Community Discussions was a place where hot topics and general issues shared by the community through their work could be discussed, and where knowledge that could help solve briefs was located.


Work Opportunities

An innovative development was to provide a forum upon which not just briefs for talent were shared and discussed, but also a place where end-client briefs could be brainstormed and where participation could be activated.

Idea Development
We found that the Heroes themselves were an entrepreneurial group of individuals, so set about creating a space where their own business ideas could be cultivated by groups of like-minded and ‘interested’ collaborators. The collective intellectual property that was generated became a valuable asset to the business and it’s individual stakeholders alike.

Not only did the Green Room help innovate a traditional talent business, it provided a powerful collaboration tool the likes of which many of the Heroes themselves had not witnessed in their professional lives, but had become commonplace in their own social networking activities. We made full use of these behaviours such that the Heroes were able to adopt the new tool with ease. Heroes' new connectivity also brought about a new sense of belonging, companionship and a sense of 'we', which, when working on a contractual-basis, is often lacking.

Here’s what our client had to say about the experience, which naturally we’re rather pleased about;

Dub has been a very positive transformational force for my business.  Not only have they worked on a consultancy basis to create a culture of understanding around the complex issues of on-line networking, they have also worked very hard to create a networking structure that answers the needs of my business.  From the outset of this project, Dub has explained in a clear and jargon-free way the opportunities and potential downsides of setting up an web-based network.  In a sector in which it is easy to be dazzled and left bewildered by the technology of the process and to lose sight of the desired outcomes, dub have always been reassuringly 'non-techy', non patronising and yet have managed to operate at the forefront of the sector without making me feel left behind in my own project.

Throughout the whole project the dub men seemed to be as committed and enthusiastic about making my project work and work well as I was.  I never got the impression that  this was just another gig for them.

Dub does service, they do hard-nosed technical fulfillment and they do very sound consultancy. They are also good people to be around and a pleasure to talk to over lunch - not something I have ever said about anybody who has provided me with a technically-based service before!

A very merry Christmas..

December 24th, 2009

It's Christmas Eve and following a big year for us here at Dub, we're still working hard, albeit with the music playing and the mince pies going down a treat!

We're very excited about 2010 and an impending rebrand and repositioning of the business to better reflect the Social Business Design that we deliver. More of that to come in new year, but keep you eyes peeled.

We hope that you've  had a year of achievement, fun and laughter, and that 2010 delivers your dreams and ambitions. A very merry Christmas from all the team at Dub.

x

Online Research Communities are more fun!

December 18th, 2009

We've said for a long time that online research communities provide better research experiences for both clients AND respondents, or members as we prefer to label them. Fun and enjoyment can be quite hard to measure, but seeing the feedback we've just received from a community that we've been running in Brazil, I think it speaks for itself. It's so good we had to share it with you.....

"I would like to thank you for the opportunity to be part of the project, I hope you enjoyed my ideas....I loved it and wanted you to know I did it with affection. I found it really cool, I hope you have received lots of good ideas."

and then there's this one..

"Thank you! I really liked taking part, I found it to be very dynamic and different."

and this one..

"I am available when if you need more research, okay? You can count on me."

I think you get the idea. These people thrived on the  creativity and fun that the tasks we designed offered them, and of course the very personal relationships they struck up with our moderators. I your research needs an injection like this, we'd love to hear from you.

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